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	<title>Comments on: JanaiBlog Editorial: The RPG Wars</title>
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	<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/</link>
	<description>The Holy Purple Rhino Knights</description>
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		<title>By: janai</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-164</link>
		<dc:creator><![CDATA[janai]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 23:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-164</guid>
		<description><![CDATA[@blkmage: Yes, my gaming experience has indeed been console-centric. I grew up on Super Nintendo &amp; PlayStation mostly. So, I acknowledge that my familiarity with older WRPGs may be rather limited.]]></description>
		<content:encoded><![CDATA[<p>@blkmage: Yes, my gaming experience has indeed been console-centric. I grew up on Super Nintendo &amp; PlayStation mostly. So, I acknowledge that my familiarity with older WRPGs may be rather limited.</p>
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		<title>By: blkmage</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-163</link>
		<dc:creator><![CDATA[blkmage]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 22:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-163</guid>
		<description><![CDATA[JRPGs are a product of consoles, while the PC was the domain of the Western RPG. You mentioned Fallout 3 and Dragon Age as Western RPGs you&#039;ve taken a look at. Both of these games have their history rooted in games from the late 90s, with Dragon Age being a spiritual successor to Baldur&#039;s Gate and Fallout 3 being the third Fallout game.

I&#039;m not sure how far back your gaming experience goes, since you cite Morrowind and Fable as examples of early Western RPGs. Western RPGs have had a much larger history and influence than JRPGs. It&#039;s easy to have missed the entire history of Western RPGs if your gaming experience has been console-centric (and vice-versa).]]></description>
		<content:encoded><![CDATA[<p>JRPGs are a product of consoles, while the PC was the domain of the Western RPG. You mentioned Fallout 3 and Dragon Age as Western RPGs you&#8217;ve taken a look at. Both of these games have their history rooted in games from the late 90s, with Dragon Age being a spiritual successor to Baldur&#8217;s Gate and Fallout 3 being the third Fallout game.</p>
<p>I&#8217;m not sure how far back your gaming experience goes, since you cite Morrowind and Fable as examples of early Western RPGs. Western RPGs have had a much larger history and influence than JRPGs. It&#8217;s easy to have missed the entire history of Western RPGs if your gaming experience has been console-centric (and vice-versa).</p>
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		<title>By: janai</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-162</link>
		<dc:creator><![CDATA[janai]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 22:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-162</guid>
		<description><![CDATA[That&#039;s exactly my issue with many WRPGs. It&#039;s nice that they give you more freedom, but it takes away from the overall plot. I&#039;m a story person, and that&#039;s what I play RPGs for, which would explain why I favor JRPGs.

For me personally, the clichés are what I love about JRPGs. I see it as &quot;The Japanese are just reusing what has worked in the past&quot; so I guess I don&#039;t understand how people find it frustrating. Even then, there are enough differences in JRPG plotlines that I&#039;ve found to be able to set them apart from each other. I think many people just say &quot;Anime-style art, fantasy setting... yep, another generic JRPG&quot; and that&#039;s what upsets me.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s exactly my issue with many WRPGs. It&#8217;s nice that they give you more freedom, but it takes away from the overall plot. I&#8217;m a story person, and that&#8217;s what I play RPGs for, which would explain why I favor JRPGs.</p>
<p>For me personally, the clichés are what I love about JRPGs. I see it as &#8220;The Japanese are just reusing what has worked in the past&#8221; so I guess I don&#8217;t understand how people find it frustrating. Even then, there are enough differences in JRPG plotlines that I&#8217;ve found to be able to set them apart from each other. I think many people just say &#8220;Anime-style art, fantasy setting&#8230; yep, another generic JRPG&#8221; and that&#8217;s what upsets me.</p>
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		<title>By: janai</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-161</link>
		<dc:creator><![CDATA[janai]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 22:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-161</guid>
		<description><![CDATA[Hmm, you do have a point. I do realize that WRPGs are definitely not a recent invention. From personal experience, however (and I could be wrong about this), it seems that it wasn&#039;t until JRPGs like Final Fantasy came around that the video game RPG genre really &quot;took off.&quot; WRPGs may have existed prior to that, but they were obscure at the time when compared to FF and Chrono Trigger, for example.

As for the &quot;hopping on an airship sentiment,&quot; I can&#039;t really see how that&#039;s contradictory to liking the structure of JRPG stories. In most JRPGs, by the time you get the airship, you&#039;ve already explored most of the world and most of the plot is done. It doesn&#039;t really get nonlinear at that point with the exception of a few sidequests that don&#039;t affect the overall plot.]]></description>
		<content:encoded><![CDATA[<p>Hmm, you do have a point. I do realize that WRPGs are definitely not a recent invention. From personal experience, however (and I could be wrong about this), it seems that it wasn&#8217;t until JRPGs like Final Fantasy came around that the video game RPG genre really &#8220;took off.&#8221; WRPGs may have existed prior to that, but they were obscure at the time when compared to FF and Chrono Trigger, for example.</p>
<p>As for the &#8220;hopping on an airship sentiment,&#8221; I can&#8217;t really see how that&#8217;s contradictory to liking the structure of JRPG stories. In most JRPGs, by the time you get the airship, you&#8217;ve already explored most of the world and most of the plot is done. It doesn&#8217;t really get nonlinear at that point with the exception of a few sidequests that don&#8217;t affect the overall plot.</p>
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		<title>By: jpmeyer</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-160</link>
		<dc:creator><![CDATA[jpmeyer]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 21:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-160</guid>
		<description><![CDATA[It&#039;s kind of frustrating when editorials act like WRPGs are a recent invention.  They&#039;ve been around for 30 years, and it&#039;s WRPGs like Wizardry and Ultima that Dragon Quest was originally based on.  So yes, Fallout 3 is action based, but Fallout 2 is not.  Deus Ex is a structured WRPG rather than a free-form one.  And so on.

Also, one other thing that I hope you can clear up because I see it in a lot of the JRPG defenses: why isn&#039;t the &quot;I like how you can hop on an airship and explore&quot; sentiment contradictory towards &quot;I like the structure and how everything unfolds&quot;?]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s kind of frustrating when editorials act like WRPGs are a recent invention.  They&#8217;ve been around for 30 years, and it&#8217;s WRPGs like Wizardry and Ultima that Dragon Quest was originally based on.  So yes, Fallout 3 is action based, but Fallout 2 is not.  Deus Ex is a structured WRPG rather than a free-form one.  And so on.</p>
<p>Also, one other thing that I hope you can clear up because I see it in a lot of the JRPG defenses: why isn&#8217;t the &#8220;I like how you can hop on an airship and explore&#8221; sentiment contradictory towards &#8220;I like the structure and how everything unfolds&#8221;?</p>
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		<title>By: ETERNAL</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-158</link>
		<dc:creator><![CDATA[ETERNAL]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 03:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-158</guid>
		<description><![CDATA[From your explanation and from my experience, I think the difference between the genres can be summarized by the difference between plot and immersion. JRPGs are usually more linear and structured, and a huge part of the enjoyment comes from unraveling the story. WRPGs generally give you more freedom, adding complexity in some areas (shops, NPCs, etc) and taking away complexity from the plot. To use my own experience as an example, I thought that Fallout 3 was a great anti-war story, but the game doesn&#039;t really have a plot. The &quot;story&quot; is told almost entirely through exposition. You&#039;re supposed to &lt;i&gt;feel&lt;/i&gt; the horrors of war when you walk through an abandoned school and shoot the heads off of bandits. The downside is that while the themes are strong, there&#039;s hardly any story.

Anyway, I think the difference between the two storytelling structures is a part of what makes some fans prefer one genre over the other. I enjoy a lot of the things you described about JRPGs, but most of the plots began to feel stale after a while. There are a handful that I loved (Xenogears/saga, Final Fantasy Tactics, some Fire Emblem games), but a lot of them feel very cookie-cutter in terms of story. Therefore, if I&#039;m not going to play an RPG for the story, I&#039;ll play it for the gameplay - and games like Fable and Fallout offer a more interactive, immersive experience.

Personally, I still like to dabble in both genres, but I&#039;ve always felt that JRPGs shine when their linear structure and heavy dialogue contribute to telling a spectacular story. Since I feel like I&#039;ve already had my fill of JRPG stories, WRPGs are more appealing to me, but that&#039;s partially just because I&#039;m newer to them. At the end of the day, I loved the 70 hours I spent on Fallout 3, and I know I&#039;ll get FFXIII when it comes out here.]]></description>
		<content:encoded><![CDATA[<p>From your explanation and from my experience, I think the difference between the genres can be summarized by the difference between plot and immersion. JRPGs are usually more linear and structured, and a huge part of the enjoyment comes from unraveling the story. WRPGs generally give you more freedom, adding complexity in some areas (shops, NPCs, etc) and taking away complexity from the plot. To use my own experience as an example, I thought that Fallout 3 was a great anti-war story, but the game doesn&#8217;t really have a plot. The &#8220;story&#8221; is told almost entirely through exposition. You&#8217;re supposed to <i>feel</i> the horrors of war when you walk through an abandoned school and shoot the heads off of bandits. The downside is that while the themes are strong, there&#8217;s hardly any story.</p>
<p>Anyway, I think the difference between the two storytelling structures is a part of what makes some fans prefer one genre over the other. I enjoy a lot of the things you described about JRPGs, but most of the plots began to feel stale after a while. There are a handful that I loved (Xenogears/saga, Final Fantasy Tactics, some Fire Emblem games), but a lot of them feel very cookie-cutter in terms of story. Therefore, if I&#8217;m not going to play an RPG for the story, I&#8217;ll play it for the gameplay &#8211; and games like Fable and Fallout offer a more interactive, immersive experience.</p>
<p>Personally, I still like to dabble in both genres, but I&#8217;ve always felt that JRPGs shine when their linear structure and heavy dialogue contribute to telling a spectacular story. Since I feel like I&#8217;ve already had my fill of JRPG stories, WRPGs are more appealing to me, but that&#8217;s partially just because I&#8217;m newer to them. At the end of the day, I loved the 70 hours I spent on Fallout 3, and I know I&#8217;ll get FFXIII when it comes out here.</p>
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		<title>By: janai</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-156</link>
		<dc:creator><![CDATA[janai]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 17:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-156</guid>
		<description><![CDATA[Excellent point. I do agree that much of this has to do with cultural differences (as one of the 2ch commenters sarcastically pointed out). Great analogy you made there in how America&#039;s history relates to how WRPGs work.]]></description>
		<content:encoded><![CDATA[<p>Excellent point. I do agree that much of this has to do with cultural differences (as one of the 2ch commenters sarcastically pointed out). Great analogy you made there in how America&#8217;s history relates to how WRPGs work.</p>
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		<title>By: sontaikle</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-155</link>
		<dc:creator><![CDATA[sontaikle]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 17:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-155</guid>
		<description><![CDATA[I guess I might be in the minority—I enjoy both types of RPGs.  It was JRPGs that hooked me into the genre in the first place, so perhaps I have a nostalgic fondness for them at this point.  However, both types of RPGs have their weaknesses and strengths and are also not for everyone, as you pointed out.  I think it&#039;s kind of silly how there&#039;s this whole &quot;war&quot; between fans of the two genres.  They&#039;re two different types of games, and I wouldn&#039;t be surprised if they eventually split into two different genres at some point in the future.

I believe that the difference can also be pinpointed as a cultural thing in some aspects.  Just think of American culture and history for a moment.  Our past is filled with explorers, frontiersmen, Manifest Destiny. Freedom, open space, and adventure are piratically hard-coded into most Americans before they enter elementary school.  Wouldn&#039;t it be natural that the majority prefer the openness of WRPGs?  Those games give players wide open spaces and almost total freedom over how they play the game—the very ideals many Americans hold dear.  

I think your point is great—everyone should give JRPGs a shot before completely dismissing them in favor of open WRPGs.  Both have wonderful works of art under their belts, but I can totally see the reason why westerners and Americans in particular would prefer a WRPG over a linear JRPG.  This isn&#039;t to say that they shouldn&#039;t give such games a shot (nor should they bash them), but I certainly think it&#039;s something to consider in the &quot;battle&quot; of WRPGs and JRPGs.]]></description>
		<content:encoded><![CDATA[<p>I guess I might be in the minority—I enjoy both types of RPGs.  It was JRPGs that hooked me into the genre in the first place, so perhaps I have a nostalgic fondness for them at this point.  However, both types of RPGs have their weaknesses and strengths and are also not for everyone, as you pointed out.  I think it&#8217;s kind of silly how there&#8217;s this whole &#8220;war&#8221; between fans of the two genres.  They&#8217;re two different types of games, and I wouldn&#8217;t be surprised if they eventually split into two different genres at some point in the future.</p>
<p>I believe that the difference can also be pinpointed as a cultural thing in some aspects.  Just think of American culture and history for a moment.  Our past is filled with explorers, frontiersmen, Manifest Destiny. Freedom, open space, and adventure are piratically hard-coded into most Americans before they enter elementary school.  Wouldn&#8217;t it be natural that the majority prefer the openness of WRPGs?  Those games give players wide open spaces and almost total freedom over how they play the game—the very ideals many Americans hold dear.  </p>
<p>I think your point is great—everyone should give JRPGs a shot before completely dismissing them in favor of open WRPGs.  Both have wonderful works of art under their belts, but I can totally see the reason why westerners and Americans in particular would prefer a WRPG over a linear JRPG.  This isn&#8217;t to say that they shouldn&#8217;t give such games a shot (nor should they bash them), but I certainly think it&#8217;s something to consider in the &#8220;battle&#8221; of WRPGs and JRPGs.</p>
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		<title>By: Gina Giannetti</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-154</link>
		<dc:creator><![CDATA[Gina Giannetti]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 17:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-154</guid>
		<description><![CDATA[I am raging over this IGN article, LOL. I&#039;m definitely going to include it in my blog.]]></description>
		<content:encoded><![CDATA[<p>I am raging over this IGN article, LOL. I&#8217;m definitely going to include it in my blog.</p>
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		<title>By: janai</title>
		<link>http://janaiblog.com/2010/02/04/janaiblog-editorial-the-rpg-wars/#comment-153</link>
		<dc:creator><![CDATA[janai]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 17:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://janaiblog.com/?p=825#comment-153</guid>
		<description><![CDATA[Glad you enjoyed it. Feel free to go right ahead and make your own post about this. I&#039;d love to hear your &quot;two cents.&quot;]]></description>
		<content:encoded><![CDATA[<p>Glad you enjoyed it. Feel free to go right ahead and make your own post about this. I&#8217;d love to hear your &#8220;two cents.&#8221;</p>
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