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Game Review: Flower

My philosophy when approaching video games is that every aspect must merge with the gameplay. Ideally every bit of the game should complement the core concept and gameplay. This is very hard to do, but Flower is one of those games that does this.
I was extremely reluctant to download Flower after hearing about its short length. Many, many reviews praised its art and said little about its gameplay. I knew it was about controlling the wind or something, and that it was about collecting flower petals. I also knew it primarily use the SIXAXIS controls, but besides those tidbits, I was in the dark. The gameplay seemed barely worthwhile and I was afraid I was burning close to $10 for a piece of interactive art when I wanted a game.
